Divinity Original Sin 2 All in the Family Bug


All In The Family

tarquin_portrait
Tarquin
Location Reaper's Coast
Suggested Level 12+
Side by side Quest None
Previous Quest None

All In The Family is a Quest in Divinity: Original Sin Ii.

A fleck of paper tells of a foreign object that drove Johanna Surrey to madness. The numbers 2, 1, and three were scribbled in the margins.

Tarquin asked us to call back the powerful artefact from the Surrey family crypt.

Important NPCs

  • Tarquin
  • Qanna

All In The Family Objectives

  1. Discover the showtime artefact.
  2. Find the second artefact Artifact.
  3. Take the ii artefacts to Tarquin

All In The Family Walkthrough

At the gate of Stonegarden in Reaper's Coast, Tarquin asks you to investigate a family catacomb and remember something for him. You tin can get the key from a petrified sourceress, Qanna found in the catacomb guarded by the hound (the catacomb is shut to and straight n of the family crypt and is flanked past two knight statues). Cast Armor of Frost, or Bless on her inside the catacomb to depetrify her and she will talk to you. If you fight with her she will spawn undead minions, but kill her and they will disappear and so just focus her down.  Note that she CAN be damaged (and even killed) while she is petrified. So if you want to talk to her, you lot tin take her down to a sliver of health, talk, and then un-petrify.  A unmarried Marksman'southward Fang will ignore the armor and likely kill her.

Side by side head to the family crypt and open the door. In the get-go room of the family crypt, there are 2 buttons on the wall, you lot demand to get close to find them. Press these the buttons to open the rock gate.

Bandage Spirit Vision (Learned in Powerful Awakening), y'all volition come across three levers on the wall in the 2nd room with the sarcophagus.  Have a party member stand up on the pressure plate in the tertiary room, so press the levers (middle-left-right) to reveal a secret hatch. If yous have already touched the levers since stepping on the plate, in some other order, then yous demand to "reset" the middle lever. Pull the centre lever until water comes out, then exercise left, then exercise correct.

There'southward a treasury under that hatch, utilise your character with highest lucky charm to boodle them. The artefact is in the sarcophagus, if your character is a lizard, he/she volition recognize the linguistic communication of demons. You need at least 14 force or the Sarcophagus "won't budge"

When you try to leave the tomb, all dirt sentinels volition revive and assail you.
The fight tin exist avoided by fast traveling to the Stonegarden waypoint.

Report to Tarquin, he will tell you lot the other pieces of artefact is on Bloodmoon Island.

When you travel to the Bloodmoon Island, you tin find a hatch on its northeast corner, you demand 22 wit (use Peace of Mind skill to boost your wits by 9 points) to spot it buried:

Inside the vault is the other half of the artefact.

Inside is some other wits check in the course of a door that looks like a wall. The ghost inside this room has goose egg to do with gaining access.

When you accept both halves of the artifact, talk to Tarquin. (Sometimes he is not at the gate of Stonegarden, you can find him on The Lady Vengeance, near the boat. If you travel to The Lady Vengeance by waypoint, he's correct side by side to you.)

If y'all requite Tarquin the pieces, he will repair it at Human action IV (The Arx), it'southward arguably the best two-hand weapon in the game. (Sadly, only i durability)
NOTE: Giving Tarquin the parts doesn't lock the trade selection with him, but initiate the conversation and click on the trade icon (DE).

Tips & Tricks

  1. Focus on killing the two Dirt Sentinals at the top of the steps (one on either side of the sarcophagus) to avert them reanimating already killed Dirt Sentinals.
  2. If Tarquin is missing for you lot, one possible solution is to travel to The Lady Vengeance waypoint, take the rowboat on the side to shore, then take the rowboat dorsum to The Lady Vengeance. Tarquin should be standing side by side to the rowboat at this point.
  3. If Tarquin doesn't evidence up at the graveyard at all yous might have played too far ahead in Reaper's Coast. Try loading a relieve just afterwards arriving in the surface area and head direct for the graveyard through the Paladin Bridgehead. You lot can get the quest and and then continue on wherever you want.
  4. You can use other silver items (Silver Drinking glass) to produce the Silver Lever Shaft on the Ancient Forge at the Bloodmoon Isle.
  5. There's a glowing breast inside the crypt where you get the 2d artefact piece, "unusual blade". Make sure to lockpick (requires Thievery level 4) so open it, it has the greenish Teleporter Pyramid in it!
  6. Correct behind the glowing chest, at that place is a chest subconscious in the crack between the destroyed bridge and the floor below it. Yous can use Teleportation to see it glowing xanthous. You need a certain bending to reach it with teleport or you lot can employ Apportion
  7. The petrified looters around Qanna can exist attacked & killed for ~3.9k xp each. Removing their petrification instead rewards no exp.

Green Pyramid Chest

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Source: https://divinityoriginalsin2.wiki.fextralife.com/All+In+The+Family

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